
Lowers the Action Point cost of spells by 1 when standing in a surface of the same element.Īrrows may inflict bonus elemental damage depending on the surface on which your target is standing.Īllows you to flee combat even when enemies are right next to you. Grants you immunity to fear, but you can no longer flee from combat.Ī character with Demon has a chance to burn an opponent who strikes with a melee weapon but takes a 25% penalty to Water Resistance. When an opponent lands the blow that should kill you, Comeback Kid will leave you with 1 health as long as you had more than 1 left. Only works with melee or ranged weapons not with spells. Gives you 50% extra damage against opponents that are slowed, crippled or knocked down. (Note that if you wait for it to be unlocked in your Homestead, you can instead trade 1 unused Talent Point for 10 Ability Points, and then trade 5 Ability Points for each additional Attribute Point.) Gives you 1 extra Attribute Point to spend. Backstabs always get a 100% chance to critical (using the weapon's critical multiplier, e.g.

Gives you 20% chance to recover a special arrow after shooting it.Īllows a character to backstab with daggers and knives. Increases your damage with crushing weapons by 10%. (Note that if you wait for it to be unlocked in your Homestead, you can instead trade 1 unused Talent Point for 10 Ability Points.) Gives you 2 extra Ability Points to spend.

Note that this page covers Original Sin Classic talents, which are different from Enhanced Edition's Talents. The character will gain another point at level 3 and will continue to gain more every four levels afterwards, ending up with 7 talent points at level 20. Each character start with 2 talents points.
